![]() OpenGL was originally developed in 1992 by Silicon Graphics, Inc, (SGI) as a multi-purpose, platform independent graphics API. Unlike DirectX, OpenGL is only a graphics API it doesn't include support for functionality such as sound, input, or networking. The OpenGL Utility Library (GLU) does exactly this, and is included in most OpenGL distributions! These routines can easily be used to build high-level rendering and modeling libraries. The providing of only low-level rendering routines gives the programmer control and flexibility. OpenGL is the core graphics rendering option for many 3D games, such as Quake 3.
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