In 1997, revenues increased 145% going from US$35 million to $86 million. Hasbro Interactive's objective was to develop and publish games based on Hasbro properties. With Hasbro's game experience, video games seemed like a natural extension of the company and a good opportunity for revenue growth. Several Hasbro properties, such as Monopoly and Scrabble, had already been made into successful video games by licensees such as Virgin Interactive. ![]() ![]() Hasbro Interactive was formed late in 1995 in order to compete in the video game arena.
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